3217 - xpVertexMap: Color Vertex Map options - only displays particle layer weight, and not the full layer set.3218 - xpExplosiaFX: Crashes C4D if OpenGL is turned off in preferences.3237 - xpExplosiaFX: Cached VDB file performing poorly.3238 - xpScatter: Does not get sorted when using SystemSort.3240 - xpScatter: The scattered objects are not updating correctly when used with xpVertexMap.3245 - xpExplosiaFX: Color Display not working when using a Cinema 4D deformer.3248 - xpColor: Fade between is not finishing on the desired color.3249 - X-Particles System Preferences: Enabling System HUD crashed Cinema 4D R23.3250 - xpColor: The intended color is not displayed using both color operation settings.3255 - Particles passing through object using xpAvoid.3257 - X-Particles is crashing when using xpCellAuto with xpTrail.3259 - Gradient color is not an available option in a Sub Branch Object.
Alternatively, you can access the latest build of your license from your Customer Account.
Eligible customers will receive this Service Update automatically, as long as you have enabled your Online Updater. Our Service Updates are available to all INSYDIUM customers with a license in its Maintenance Period. Our products are sophisticated pieces of software, which means these changes take up significant development time, and it is only possible to implement them on our latest builds. As a result of these changes, all third-party developers such as INSYDIUM, have had to adapt their plug-ins. Therefore if you don't have these modules, there is no loss of functionality within X-Particles.We are pleased to announce that our current builds of X-Particles and Cycles 4D are compatible withĬinema 4D R23 has seen API Changes. However, the X-Particles material provides a better solution to render particles instead of Hair, and its volumetric rendering is superior to Pyrocluster. The only advantage of having Thinking Particles is that you can use the X-Particles emitter to generate Thinking Particles, which you could then render with Pyrocluster or the Hair renderer. Thinking Particles is NOT required to use X-Particles. Other Cinema 4D modules Dynamicsįor use with C4D’s Dynamics, a version of Cinema 4D containing the Dynamics system is required.
See the Managing X-Particles Licences page for details on how to use X-Particles offline. Needless to say, internet access is required for the online updater to work, but you don't have to use the updater if you don't want to. It does not require constant net access all the time. Therefore to use it your machine MUST have access to the internet before you use it for the first time and sufficiently often after that to enable repeat validation. X-Particles must validate your licence after installation and regularly after that. The latest requirements for Cinema 4D can be found on the MAXON website. Note that Cinema 4D itself may have different requirements, especially depending on the version of OSX you are using. Operating systemĮither a 64-bit version of Windows 7 or later, or OSX 10.10.5 or later. There are no lower memory limits, but larger amounts of memory will allow larger numbers of particles to be generated. X-Particles will work in any of these Cinema 4D versions:Ī 64-bit machine is required.